“Fate is nothing but the deeds committed in a prior state of existence.”
― Ralph Waldo Emerson

Fatebonds in Scion have always been generated by the expectations of those that witness legendary deeds and powers. Sometimes this is beneficial and sometimes it is not. The largest problem with this in the previous system is that it would often cause situations where one party would be fated to fulfill a role that they would only ever do unwittingly, which strains the act of role playing.

At its core though fate is about two things. One, it is about expectations viewed through a legendary lens, coming into reality through belief. Two, it is the role of fate to help and hinder mortals and the divine in ways that they may not expect but can sometimes gleam and often attempt to struggle against.

Strength of a Fatebinding

Whenever a Scion spends a point of Legend the Storyteller rolls a number of dice equal to the Scion’s Legend. His successes determine whether or not the Scion is now Fatebound to the target of their action or to a witness of the event, and how strong that Fatebond is. A roll of 5 successes or more indicates that the Scion is now Fatebound, and any additional successes past that 5 increase the strength of the bone on a 1 for 1 basis. The target number of 5 then reduces by one for every subsequent roll. This target number can never fall lower than 3.
ex – A Legend 10 Scion rolls 7 success on a fatebinding roll, this roll becomes a strength 2 fatebond. The same Legend 10 scion then rolls 7 successes on another fatebinding roll in the same scene, this becomes a strength 3 fatebond.

Any time a Scion uses a boon from the Magic purview automatic fatebinding occurs. For the purposes of rolling for fatebinding on the activation of Magic boons the target number is always considered to be zero.
ex – The same Legend 10 Scion as before rolls 7 successes once again on a fatebinding roll for the Magic Boon Ariadne’s Thread, this roll becomes a strength 7 fatebond on the target.


Sometimes good and sometimes bad, belief is what causes the loom of fate to pull tight in the manner that it does. The stronger a Scion is fatebound to someone, the stronger that person inadvertently pulls on the Scion’s strand of Fate. Whenever a Scion become fatebound they incur a penalty or are rewarded with a discount to the skills involved with that fatebinding. Each binding of fate is randomly rolled to determine the nature of the belief.

70% chance for positive belief | 30% chance for negative belief

Positive belief causes a Scion to receive a discount (on all skills derived from the roll that caused the fatebinding) equal to the strength of the fatebond. A negative belief causes those same skills to receive a tax of the same amount. These discounts and taxes may cancel each other out, and compound with other discounts and taxes from other fatebonds.
ex. A Scion has 3 fatebonds applied to her Dexterity. Two are positive bonds of strength 3, one is a negative bond of strength 2. That scion adds all the numbers together to receive a discount of 4% from further Dexterity purchases.

Other Rules

1. Fatebonds acquired from using Legend points for re-rolls or adding the Scions Legend to a roll create discounts and taxes to the purchase of increasing their total Legend score.

2. Both discounts and taxes currently cap out at 50%

3. Should a God wish to give their prospective Scion their visitation that new Scion will not receive access to any Attributes, Abilitiy or Purview at an associated cost if their parent’s skill is currently in negative belief.


Scion: Taking It to the Titans MorganWilliams